
I’m Shlomi, a software engineer focused on real-time computer graphics and modern C++ development. I build engines and visualization tools with an emphasis on performance, scalability, and clarity. I’m the creator of Gleam, a rendering engine for experimenting with graphics techniques and sharing what I learn.
I’m based in San Francisco and work at the Chan Zuckerberg Initiative, developing visualization systems for large-scale biomedical data. My work bridges real-time graphics and scientific visualization to make complex data easier to explore and understand.